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Limerick Globalization of Chinas Online Gaming OR Livestreaming Sector Essay
I have 1300 words of this essay completed but I do not have time to finish it as it needs to be 3000 words. Just bring it to the 3000 words and follow instructions.
Question: What does the concept “glocalisation” (Robertson, 1995; Hannerz, 1989) and hybridization (Pieterse, 1994) help us understand about the globalization of China’s online gaming OR livestreaming sector.
Word length: a maximum of 3,000.
Expectations:
- Put the essay topic at the beginning of the file.
- The content of your essay must be related to what is discussed in the seminar and relevant to unit readings.
- You are required to cite meaningfully a minimum of four items from the reading guide of the unit. Please mark the in-text citations and the reference entries of these items in red colour.
- In addition, you are expected to consult further materials and put forth a coherent argument of your own. A minimum of 10 references is expected.
- Make sure that you do not copy and paste passages from any published material or translate parts of an article you read in Chinese into English as part of your essay. This is plagiarism.
- Chinese-language materials could be consulted but they must form less than 40% of the references, and their content needs to be translated into English if included as direct quotations.
Follow this format in referencing Chinese sources:
Qian, G. (2009). ?????????? (Chronology of the prohibition on reporting about the collapse of school buildings in the Sichuan earthquake). In ????????? ??? (What a glorious era: Qian Gang’s observations about China) (pp. 17-21). Hong Kong: Cosmos.