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Globalization of China Online Gaming or Livestreaming Sector Essay

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Question: What does the concept “glocalisation” (Robertson, 1995; Hannerz, 1989) and hybridization (Pieterse, 1994) help us understand about the globalization of China’s online gaming OR livestreaming sector.

Word length: a maximum of 3,000.

Expectations:

  • Put the essay topic at the beginning of the file.
  • The content of your essay must be related to what is discussed in the seminar and relevant to unit readings.
  • You are required to cite meaningfully a minimum of four items from the reading guide of the unit. Please mark the in-text citations and the reference entries of these items in red colour.
  • In addition, you are expected to consult further materials and put forth a coherent argument of your own. A minimum of 10 references is expected.
  • Make sure that you do not copy and paste passages from any published material or translate parts of an article you read in Chinese into English as part of your essay. This is plagiarism.
  • Chinese-language materials could be consulted but they must form less than 40% of the references, and their content needs to be translated into English if included as direct quotations.

Follow this format in referencing Chinese sources:

Qian, G. (2009). 川震校舍倒塌报道始末 (Chronology of the prohibition on reporting about the collapse of school buildings in the Sichuan earthquake). In 如此盛世:钱钢的中 国观察 (What a glorious era: Qian Gang’s observations about China) (pp. 17-21). Hong Kong: Cosmos.